No User-Generated Songs on Rock Band 2? Good

I’ve been going down to Harmonix’s offices in Cambridge, to do a feature for the AV Club on how they work, what they’re like, and what we’ll get from Rock Band 2. The full feature runs next week, but today we ran a hands-on preview of Rock Band 2 itself. A couple key details were still embargoed – for example, I could mention “add-ons” to the drum kit but not state exactly what they were – and I couldn’t name any but the ten songs they’ve already announced. As much as I howl and I whine, I can’t even tell you the best song I got to play when I was in their office this week.
But I was pretty happy with the preview, especially at the end, when I got to talk about their “indie initiative”:
As Greg LoPiccolo, VP of Product Development, explained, “We have a very ambitious indie initiative that’s cooking now. It’s not really ready for any detailed announcement. But long-term, we see that as a significant component of the Rock Band universe, that gets used actively by the independent music community to debut new material. We think that it’s an ideal way for people to explore new music.”
As news of Rock Band 2 continues to leak into the press, I’ve heard a lot of consternation about the lack of user-generated content. Penny Arcade’s Tycho all but calls it a dealbreaker, saying that Guitar Hero IV, with its songwriting tools, has “outflanked” Harmonix’s Rock Band. Personally? I think Harmonix made the right call.
Except in small doses, user-generated content generally sucks. Especially when the tool is as limited as this screenshot suggests it’ll be:

You could argue that it would lead to some good music, and that the good music will prevail. Mitch Krpata made that argument today, and it’s totally fair. I have no idea how the user-generated tracks will turn out. I used to think that live music had a future on Second Life; since then, I’ve stopped making predictions.
But here’s the main reason I’m against it: it’s not really that hard to make music. You need to cross certain hurdles – buy a cheap instrument, or download software on your laptop, or just make yourself clap and sing. But if you’re even slightly determined, you can get started. I bought a $40 ukulele this winter and recorded an album. It’s not good, but I went through the steps of actually sitting down and making music myself, instead of monkeying around with some tool in a video game.
The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not. The instruments can’t make music within the Rock Band software, but you can plug them into a PC and do whatever you want with them. Harmonix didn’t build a music-creation tool, but they did provide a drum trainer that could actually, sort of, basically teach you something about how to play drums. And like I said, my uke only cost $40. I have to keep it in tune and play in time and work out the chords and try not to screw up. And that’s how you learn.
That’s not the same as a closed music-making system. I don’t know much about what Guitar Hero IV is doing. I’ve read that their system resembles using Apple GarageBand, which wouldn’t be bad, although it doesn’t support vox (which makes “song”-writing kinda tough). It may be flexible – but it’s not as flexible as picking up an instrument and learning to make some noise yourself. You can’t just throw in some harmonics or crank the distortion or screw around just to see what the thing’ll do. What it mainly does is take away the small amount of initiative it takes to make music for real.
And by the way, if more people took that chance? They might find it’s not as hard as it seems.

Still hate you.
Tom
July 9, 2008 at 8:17 pm
Chris,
I liked your write-up and I agree that the upcoming GH’s music creator is no substitute for real instrumentation in terms of creative range. (what the tool does is turns the guitars into a sort of real instrument, though– a synthesizer with a limited but definite range.)
But I don’t think the impact will be with original content; I think (as was mentioned on the 1up yours podcast a few weeks ago) that people will use the creation tool to make replicas of already-existing rock songs. Assuming that people become really proficient with the thing and that there is no sort of copyright snafu you could see people churning out the whole ersatz Led Zeppelin catalog. If Neversoft puts the hardcore GH consumer to work churning out content this way I think this could be a huge deal.
Iroquois Pliskin
July 9, 2008 at 8:20 pm
Tom – Yeah, I know, right?
Iroquois – First off, I dig your blog – thanks for the great info on the transcription process last week, it was a big help. I haven’t heard that 1up podcast yet and I’m too ignorant about exactly how GH IV works to make big assumptions about it. But I get your point on people entering cover versions into the system through this tool. There’s definitely a copyright problem there, but who knows how long it would take for anyone to act on it?
savetherobot
July 9, 2008 at 10:32 pm
Certainly, the people currently working on the Guitar Hero franchise have not earned the benefit of the doubt. If anyone could screw up a song creation feature, it’s them. But still, game franchises are like sharks: they have to keep moving forward, or they’ll die. In this case, it still seems to me like Guitar Hero is moving forward and Rock Band isn’t. Particularly as whatever Harmonix is cooking up won’t be a part of Rock Band 2.
Mitch
July 10, 2008 at 7:47 am
I feel like the whole music creator idea is being misunderstood by a lot of people. I’m pretty sure that there’s no way in hell you’ll be able to create your own Led Zeppelin songs and distribute them around the internet… this would completely destroy Activision’s entire DLC pricing model, not to mention it’d be a legal nightmare. (Of course I’m making assumptions about how it’ll work, but I don’t think I’m too far off).
Plus, the developers at Harmonix/Red Octane are the ones that are professionals at note-tracking the songs. I’d rather just pay my 2 bucks and have a high-quality master track recording to play to. Maybe it’s just me, but at this point in the music game genre, I think user-generated content is a little too “out there.”
Coleman
July 10, 2008 at 8:04 am
You gonna be in Cambridge again anytime soon? Meet up for lunch?
xine
July 10, 2008 at 5:12 pm
[...] No User-Generated Songs on Rock Band 2? Good « Save the Robot – Chris Dahlen “The thing about Harmonix is that even though they strive to bring total non-musicians closer to music, they still mark a clear boundary between playing music and not.” A much better explanation of this than I tend to give; lovely article. (tags: harmonix rockband guitarhero game design play music creativity) [...]
Infovore » links for 2008-07-10
July 10, 2008 at 6:31 pm