Save the Robot – Chris Dahlen

Work blog

Work Links

with 9 comments

So yeah, I’ve been busy. Blogging has lapsed. Not gonna pretend otherwise. I’m working on some other projects,

But let’s post some links of stuff I’ve been up to lately.

- Edge Magazine commissioned me to review Rise of the Argonauts. They’re my favorite glossy gaming magazine, and it was a hoot to review this. Fun backstory: I got the assignment during that ice storm last December, when we were trapped at the Motel6, and accepted it even though my whole family was packed in a hotel room with no XBox. The power came back just in time to finish the game and make my deadline. (Well, first it kept crashing on my XBox. So I stole the XBox from work. Resourceful!) They even kept my Achilles pun.

- Battlestar Galactica – I recap, you decide. The show has been … complex this season, and comments are through the roof. I think it’ll make a great DVD when it’s done and you can digest it in one go. For now? Join us every Friday night to ask the eternal question, “Why the hell don’t they just go back to Kobol? It looked pretty nice.”

- I wrote a press release and posted an interview with Sweet Billy Pilgrim, a fantastic UK band recommended to fans of dreamy Brit-pop, bands David Sylvian likes, and stunning, rich music. Give it a listen. I found their new record extremely beautiful but came to like them even better when I got to talking to Tim Elsenburg and got a whiff of his sense of humor. Yes, once again, full disclosure, I got paid to write this, but I wouldn’t do press releases for samadhisounds if they didn’t have such impeccable taste. Plus, this work is the reason I have David Sylvian’s upcoming release here on my desk. Early report: it is horrifyingly beautiful.

- My interview with Mouse Guard’s David Petersen finally ran. Interesting guy. He makes good points about world building, and explains a lot about the inspirations for the comic.

And I’m on Twitter, daily. Sad!

I know, doesn’t look like I’m that busy. But I am, dammit. Crazy, drowning busy. I have a couple other projects cooking, a slew of essays and pitches to cook, and a five hour interview with the great Steve Bissette to transcribe. So stay posted.

One other thing. Close readers may have noticed that I filed a bunch of reviews for Variety last fall, but not this winter. There have been cutbacks at Variety, meaning fewer game reviews and the layoff of Ben Fritz, who got the axe with 30 other staffers. (This is all public knowledge, or I wouldn’t print it.) I had a whole post in mind about this, but I guess what it boiled down to was that when I heard the news, I got really depressed. Not because I was losing some assignments – I mean, that’s life – but because Fritz strikes me as the kind of guy who really should be in this business and in a staff perch, covering gaming from a hard-eyed business journalist’s perspective and marshalling a serious team of writers (I mean jeez, Tom Chick and Leigh Alexander?) for coverage that really spoke to his audience. It was one of those moments where you wonder, if they don’t keep a guy like this, where are we headed? I don’t see the games writing space in competitive terms. Maybe it’s because I wind up helping my friends find gigs far more often than I try to steal their lunch, but I believe we’re in a vital and expanding space. We all win when we have great editors, and we all lose when major outlets cut their talent.

But on the bright side, the Cut Scene blog is contracted for another three months. So, see? Sometimes the good guys win. Or at least, win something.

Written by savetherobot

February 17, 2009 at 9:07 pm

9 Responses

Subscribe to comments with RSS.

  1. I’m sad to say I basically don’t know what the hell is going on on BSG anymore, and I think I may even have slipped behind the X-Files Horizon — the point past which you can’t possibly catch up with the story no matter how carefully you pay attention. I guess I’ll just get this last season on DVD or iTunes or something and be a season late and a dollar short like I was with The Wire.

    Seth

    February 17, 2009 at 9:26 pm

  2. Ha – well, I really think it’ll be a smoother ride on DVD. Last week’s episode explained pretty much the whole Cylon mythology. It was a headpounder.

    savetherobot

    February 17, 2009 at 10:23 pm

  3. I’ve been loving those recaplets. I ran to the AV club after the last episode, largely because I was hoping somebody out there knew what the frak had just happened.

    What’s your take on the season thus far? I thought it was a little odd they waited until the fifth show to start dealing with explaining what’s been going on. Like in the first show you found out cylons were earth people and then we didn’t hear nothing about it until now. Mutiny was enjoyable tho if only because it gave us a chance to see Starbuck show the crazy.

    Anyhow, keep up the good work; I thought that Argonauts piece was good well before I knew you wrote it.

    Iroquois Pliskin

    February 18, 2009 at 12:36 am

  4. “It was one of those moments where you wonder, if they don’t keep a guy like this, where are we headed?”

    Yah.

    Leigh

    February 18, 2009 at 7:16 am

  5. LALALALALA NO BSG SPOILERS K THNX!!!!!!!!!!

    Now that’s out of the way, I wanted to say I really liked your Rise of the Argonauts review. It was quite clever.

    Ben Abraham

    February 19, 2009 at 8:09 pm

  6. It’s “Xbox.”

    Really enjoy your writing, but that was driving me nuts. >_>

    scribl

    February 19, 2009 at 8:19 pm

  7. Hey thanks y’all!

    Iroquois, to your point (and no spoilers): in the podcast for last week’s episode, Ron Moore almost rued the fact that he hadn’t planned out the whole show before they got started. Major parts of the story were made up as they went along and in some cases, they had to retcon it to fix their mistakes.

    But that’s kind of cool, too.

    savetherobot

    February 19, 2009 at 8:21 pm

  8. Scribl – Just for you? (And ’cause you’re right?) I fixed it.

    savetherobot

    February 19, 2009 at 8:23 pm

  9. “Achilles is a heel” — well done, sir, well done.

    Your review made me think of the soon-to-be game “adaptation” of Dante’s Inferno. I think there’s much to be mined in the western canon (why not a hack-and-slash RPG of Titus Andronicus), and perhaps terza rima does lend itself to a hack-and-slash buttonmasher. I like the idea of a digital Virgil as an in-game tutor/guide. Revenge has never been so literate, though to make the game about survival would be like saying Noah’s Arc was a fable about schizophrenic hoarding.

    Yu Zun

    March 18, 2009 at 8:38 pm


Leave a Reply