I swore it would never happen to me.
Night and day, deadline after deadline, I’ve been filing copy for the last several years. This winter was busy – columns, features, interviews, some press work – but even working day after day after day, I kept up the pace. The pre-Christmas rush to file 55 blurbs for a book project? It was an honor. I mean, that’s what you do when you write, right? You write.
And then sometime after the Game Developer’s Conference – and especially after PAX East, which was deadly and exhausting – I went to ground. I developed an allergic reaction to deadlines, and then to work of any kind. My weekly column went biweekly. Except for Red Dead Redemption, I didn’t even play many video games. I took to watching Venture Bros. and sitting around with my eyes glazed over.
I finally burned out.
So, I’m taking kind of a break. Not quitting or retiring. But I’m cutting back on a lot of the little review and blurb projects I used to take. I put my Edge column on hold: it’s been an honor to publish at Edge, but after forty installments, I’ve said my piece for now.
To keep busy, I’ve been editing Kill Screen Magazine, which means I get to make other people do all the writing and rewriting. Our second issue is at the printer right now and it is astonishingly good. We have an amazing set of writers and artists, and we squeezed all the sweat and blood we could out of them, for your reading pleasure. You will love it.
And I’m working on a bunch of pet projects. My comic story “My L’il Zombie” (illustrated by Robert Squier – see the panel above) will run in issue two of Zombie Bomb, which debuts at San Diego Comic Con. Man, it’s fun to say “debuts at San Diego Comic Con.”
I had so much fun writing that one that I’ve been writing a new comic series. Last month I had a kidney stone – yeah, another one – and one morning after too much vicodin I had a flash of inspiration, and over the course of the day, when I wasn’t squirming in agony or forcing myself to pee, I sketched out a story arc and a whole cast of characters. It’s a cross between The New Mutants and The Mod Squad, and I’ll post updates once I have something to show.
I’m also looking for gigs writing for games, and working on some amateur game projects of my own. “Ben Goes To School,” a simple XNA game that made it to alpha, features art, design and QA help from my kid. It’s inspired by my Australian gameblogger pal Ben Abraham, who tells me he used to ride a kangaroo to school. Who am I to judge?
Anyway, I use this blog to update people on what I’m up to, and what’s what I’m up to. Taking the summer off. Still working on a bunch of stuff. And figuring out what’s next.